Anders: "Hmm, my calculations show that two more Rhinos will be necessary to open up a hole big enough, the final two positions have been marked.".With the combined fire from all three plasma Rhinos the shield begins to falter, when multiple Locust show up Pillar Of Auttum: Firing Rinos In 3, 2, 1.Pillar of Autumn: "We'll have that Rhino on the ground in no time.".Forge: "We're gonna need a transport to get the Rhino to that position.".Pillar of Autumn: "Request for plasma Rhino received, it's en route.".Anders: "I've marked the third position.".Forge: "Not much effect, but it looks like we're makin' some progress.".Anders: "Rhinos are in position and ready to fire, firing Rhinos in 3, 2, 1.".Forge: "The area's secure, get a Rhino in place!".Forge: "We should take out those Covenant buildings that are reinforcing their position.".Pillar of Autumn: "Rhino LRA plasma augment, on its way.".Forge: "Ooh, perfect! There's a stinkin' Covenant outpost right where you marked! We'd better take that out first.".Anders: "I've marked Second Position, request another Rhino and get it to that site.".Forge: "Rhinos are expensive, I've called for some ODSTs to protect this one.".Anders: "I'll take control of that Rhino to calibrate the shots.".Anders: "The Rhino has arrived, get it to Position One.".Pillar of Autumn: "Harvest Surface Command, Pillar of Autumn.Anders: "Data from the shelling proved we're on the right track, but we'll need to simultaneously launch from multiple Rhinos.".Forge: "Any more bright ideas, Anders?".The Banshees destroy the Rhino on screen. Forge: "Looks like we only shook the beehive, we got multiple bogeys incoming.".Covenant air units begin to appear and attack the Rhino. Anders: "Scans seem clear, shall we see what's inside?"Ī Rhino approaches firing position and opens fire, hitting the dome shield.Forge: "Well, this little field trip is a bust! Anders, is there anything out here except for that big alien dome thing?".Captain Cutter: "Professor, Sergeant Forge, let's get that shield down!".I'll need to be on the ground to do that." Anders: "It might take some time to get the right power settings.Serina: " Pillar of Autumn inventory shows they have some prototypes.".Aren't we field testing some plasma-based Rhinos?" Covenant shield technology is susceptible to superheated plasma. Anders: "We may destroy whatever's under there.Captain Cutter: "Agreed, we need to find out what that is, can we use the ships cannons and take it out directly?".We can't see through it, but the Covenant are up to something." Captain Cutter: "So.it's an energy shield that they can deploy on the planet.". Cutter starts talking, in the middle of a discussion already. These are included in the rar, as well as the tool to build and split the files.An exterior view of the Spirit of Fire. This is only a one way road as they cant be turned back into. binary_data_tree_xml that can be viewed with any XML viewer, and contains the paths for the model files. binary_data_tree, and can be dropped into the tool to turn it into a. ecf_chunks is also a file path for the texture, called. I'm not sure what these files actually contain, but they appear to be parts of the UGX. There is also a tool that splits the UGX into 5 ecf based files called. The files should only contain a model, mesh, and a texture location (its external to the model). The reason why I've included 3 sets is because I'm not sure the settings used to make the UGX files. Attached is one of the game models, as well as 3 sets of mesh extraction settings, each set in both 86x and 32x big-endian. The problem is there is no way to convert the. This is the tool that was used to make the model files in the game. The models were exported with a 3dsMax tool called Grann圓d into the. I'm asking anyone with an sort of experience with this thing to help out with this as most of us in the community don't even know where to start. Someone has made a maxscript that allows this proprietary model format to be loaded into 3dsmax, however the opposite would allow us to use any model in the game. The problem is that the files are a proprietary format (.ugx). I'm part of a small modding community for an old RTS game (Halo Wars) that has always wanted to use custom models in the game.
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